This relatively small region is proud of their local scientists. They are fond of their political leaders. The people are not very religious. There are four major cities, the largest of which is located in the east of the region. They are bordered on two sides by desert. Their relations with their neighbors to the southeast are contentious, while relations with neighbors to the west are mercurial. They are currently troubled by violent crime.
Types of Magic:
Knowledge, psionics, strength spells and farseeing are what this craft is known for. It uses power words as a focus. Practitioners often suffer from phobias.
Plants, blessings and counter-magic are this school of magic's most notable aspects. Practitioners tend to be interested in physics. It uses dreams to access power.
This type of magic can be learned by only a few. Prediction and conjuration are strongly associated with it. It uses names to channel power.
Practitioners of this craft have a certain something about them. It uses spell scrolls. Psionics and creation are its most notable aspects.
Practitioners of this type of magic are very intuitive. It uses crystals. Illusion, luck, destruction and fate are its most notable aspects.
Practitioners of this technique are usually deeply religious. It uses pacts in spellcasting. Chronomancy and counter-magic are its most notable aspects.
This tradition uses gems and patterns. Curses and transformation are strongly associated with it. Practitioners often use other types of magic as well.
Defensive spells, memory and offensive spells are what this tradition is known for. Practitioners rarely live to old age. It uses meditation and mystical reagents.
Practitioners of this form of magic are all male. It requires natural talent and intense study. It uses spirits as a focus. Empathy, destruction, transmutation and defensive spells are its specialties.
Practitioners of this craft heal rapidly. Truth, summoning and protection are what it is known for. It uses herbalism in spellcasting.
Transportation, memory and madness are what this craft is known for. Practitioners are all married. It uses runes in spellcasting.
This technique uses alchemy. Creation, knowledge, lightning, blessings and compulsion are considered its central attributes. Practitioners can be recognized by several distinctive mannerisms.
Practitioners of this approach to magic are not trusted. It uses sacrifice. Earth and enhancement spells are its most notable aspects.
This tradition uses herbalism and pacts as foci. Compulsion, truth and luck are considered its central attributes.
Earth and transmutation are this form of magic's most notable aspects. Practitioners have a troubled relationship with several religions. It uses the natural world as a focus.
Civilization:
Time Period: Medieval
Shaping Force: Magic
Population: Mainly nonhuman races Politics
Political Structure: true democracy
Strong Influence: popular support
Popular Issue: economy
Stability: stable
Personal Freedoms: extremely good
Scandals: almost constant
Foreign Relations: very good Economy
Main Export: gadgets
Main Import: lumber
Main Resource: timber/lumber
Trade: imports and exports equal
Strength: very strong and improving
Wealth: fairly even, but with a wealth gap
Ecology
Main Climate: desert
Ocean: none
Mountains: very many, including volcanos
Frequent Trouble: wildfires
Wilderness: 90%
Wild Animals: ubiquitous
Natural Resources: scarce Culture
Highly Values: physical strength
Known For: a specific scientific discipline
Popular Entertainment: celebrity antics
Respected Profession: mage/wizard
Discrimination: sexuality-based
Major Taboo: certain religious rituals
Major Social Ill: alcoholism Military
Strength: strong
Focus: land
Main Unit: archers
Soldiers: volunteers
Main Use: conquest
Rank: earned through aptitude tests
Magic
Occurence: very common
Source: granted by spirits
Major Use: ubiquitous (everything)
Viewed: with respect
Enchanted Items: common Religion
Type: monotheism
Focus: converting others
Worship: joyous prayer, mostly on holidays
Associated Artform: sculpture
Prevalence: believed by many
Holidays: few Population
Urban: 22%
Rural: 78%
Literacy Rate: 6%
Gender Ratio: 0.74 male(s)/female
Fertility Rate: 5.1 children/family
Life Expectancy: 43.9 years
Armor pieces:
A black and bronze pair of gauntlets made of leather with antiqued bronze buckles.
A black bracer made of hardened leather with antiqued copper rivets.
A black and bronze pair of cuisses made of bronze, carved with a fire.
A green and black kidney belt made of hardened steel with one very large slash mark and new straps, decorated with a full moon.
A brown cuirass made of leather with copper rivets and eyelets.
A silver helm made of leather with antiqued bronze rivets and eyelets and scorch marks.
A red pair of gauntlets made of mild steel with tarnished brass buckles, painted with crows.
A blue and black spaulder made of studded leather with silver buckles.
A yellow pair of vambraces made of bronze, carved with a club.
A red-orange vambrace made of leather, inscribed with a mountain range.
A violet and silver pair of gauntlets made of splinted leather.
A red and black bracer made of steel-backed leather with tarnished brass fittings, inscribed with a crescent moon.
A dark brown pair of bracers made of leather with golden buckles and rivets and one very large dent.
A faded blue pair of gauntlets made of studded leather with antiqued copper fittings, decorated with a demonic symbol.
A green bracer made of bronze with copper buckles.
Nobles:
Overlord Leon Shoad
Shogun Rusty Noarah the Loyal III
Heir Alberto Isid the Splendid
Respected Respected Fletcher Jaban the Invincible
Viceroy Mike
General Jake Drodana the Charming
Chief Garret the Terrible III
Viceroy Kristofer Div the Compassionate
Earl Patrick Pitr
Wildgrave Corey Roalyn IV
Knight Brian Rothea
Seigneur Chong Citr the Humble
Senator Marc Kuvenon the Fearless I
Marquis Denny Tass IV
Raja Emory Latan the Great