The USSR SPG line has been reworked:
New SPGs added: SU-122А (tier 5), SU-14-1 (tier 7).
The following SPGs have changed tiers: SU-8 is tier 6, SU-14 is tier 8, S-51 is tier 7, Object 212 is tier 9 and Object 261 is tier 10.
The German SPG line has been reworked:
New SPGs added: G.Pz. Mk. VI (e) (tier 2), Pz.Sfl. IVb (tier 4), G.W. Tiger (P) (tier 8).
The following SPGs have changed tiers: Sturmpanzer I is tier 3, Sturmpanzer II is tier 4, Sturmpanzer 38(t) Grille is tier 5, Hummel is tier 6, Gw Panther is tier 7, Gw Tiger is tier 9 and Gw E-100 is tier 10.
The USA SPG line has been reworked:
New SPGs added: M44 (tier 6), M53/M55 (tier 9).
The following SPGs have changed tiers: M12 is tier 7, M40/43 is tier 8 and Т92 is tier 10.
The French SPG line has been reworked:
Added new SPGs: AMX 105 AM mle. 47 (tier 4), Bat.-Châtillon 155 55 (tier 9)
The following SPGs have changed tiers: AMX 105 AM is tier 5, AMX-13 F3 AM is tier 6, Lorraine 155-50 is tier 7, Lorraine 155-151 is tier 8 and Bat Chatillon is tier 10.
For testing purposes "supertesters" received the following tanks:
German premium TD E-25 (tier 7).
Chinese premium heavy tank 112 (tier 8).
Added new camouflage patterns for nations:
USSR: 1 winter and 2 summer.
Germany: 1 desert and 2 summer.
France: 3 summer.
Elevation and depression angles of Matilda Black Prince has been increased.
The collision models of the following tanks have been improved: SU-8, SU-85B, Cromwell, Comet, Matilda Black Prince, SU-5, SU-76, Т95, Т92, M12, M41, M7 Priest, T57, G.W. E 100, G.W. Tiger, Hummel, Pz.Kpfw. V/IV, IS-6, Pz.Kpfw. III/IV, Object 268.
The VK 16.02 Leopard tank model has been significantly improved.
Visual models of the following tanks have been improved: Matilda Black Prince, SU-85B, SU-14, SuperPershing, G.W. Panther, SU-26, Hummel, Е-100 (turret has been shifted a bit), SU-18, Object 212, Т-54, BТ-2, АТ2, Pz.Kpfw. II Ausf. G, Pz.Kpfw. I Ausf. C.
Corrections have been made in the names of French tanks and their modules.
New map added - "Sacred valley" (Korea, Winter/Spring).
os dejo el enlace donde hay fotos del nuevo mapa http://forum.worldoftanks.eu/index.p...ing-map-korea/
Graphics have been improved on the following maps: Murovanka, Widepark, Airfield.
Visual changes have been made to Ruinberg.
Balance changes have been made on the map Fjords. Also, one-storey wooden houses can now be destroyed
Balance changes have been made to the “Assault” game mode for Westfield.
The “Encounter” battle mode has been added to the following map: Mines, Lakeville, Redshire.
New birds have been added to Ruinberg and Lakeville.
Reworked additional absorbtion bonuses for Spall Liner:
Small Spall Liner - 15%.
Medium Spall Liner - 20% (was 15%).
Large Spall Liner - 25% (was 15%).
For heavy tanks weighing more than 80 tons a Super-Heavy Spall Liner with an additional absorbtion coefficient of 30% was added.
New rules for how HEAT shells work:
HEAT shells will start to ricochet if the impact angle is greater than 80 degrees. (Please note that every shell type can have slightly different settings). The armour penetration after ricochet will remain the same.
After penetration, a HEAT shell cannot ricochet inside the tank (as the shell is transformed into a continuous stream).
After penetration, the HEAT shell will lose 5% of armour penetration force for each 10cm of travelling distance.
After penetration, the force with which the HEAT shell continues to travel through the armour will take into account the angle of impact between the armour and point of penetration.
Suspension also counts as spaced armour against HEAT shells.
Changed the mechanism of camouflage calculation when using a camouflage pattern and camouflage net:
From now on, the values for vehicles using camo patterns and a camo net will be cumulative. This means that now the camouflage net and camouflage pattern will provide fixed bonuses which will only differ based on the class of the vehicle (for example, TD's will receive the highest bonus).
To avoid side-effects with having nearly invisible TD's, it was decided to decrease the overall camouflage bonuses provided by bushes and fallen trees.
A full rebalance of SPGs was done (a full list will be available closer to the update).
The overall velocity of SPG shells was decreased (10-15% for regular guns and 50% for short-barreled ‘mortar’ guns).
Most SPGs receive an increase in reload time by an average of 10-20%.
A rebalancing of premium shells has been done (a full list of changes will be available later in a special appendix):
Price adjustments have been performed according to the efficiency value, which was calculated for each type of shell, taking into account it’s penetration value and damage.
The price for some APCR/APDS shells has been increased and for some of them reduced.
The price for almost all HEAT shells has been increased, because they turned out to be cheaper despite having the same efficiency as APCR/APDS shells.
Almost all premium HE shells remain unchanged, except for some specific HE shell types.
Increased income for high tier tanks (the full list of changes will be available later in a special appendix):
For tier 10 vehicles (except for SPGs) the income increased on average by 10%.
For tier 9, 8, 7 and 6 vehicles (except for SPGs) the income also increased, but not as much as for tier 10 vehicles.
Tracers have been temporarily turned off:
All types of tracer have been temporarily turned off for all types of vehicles except SPGs (visible and invisible).
The area in SPG strategic aiming mode, where tracers of invisible vehicles are shown, has been reduced.
The sound processing module has been reworked. Now it is possible to play more sounds without distortions and taking less system resources.
Changed the mechanics of ambient sounds placement on the map. Removed ‘dead zones’, increased the volume of wind in SPG-mode strategic view, created new events for water, industrial objects and fire.
Decreased the amount of sounds a tank’s suspension makes, while driving though curvy/hilly area
Increased the carrying distance of firing sounds, changed the dependence of sound on camera position, added a physical model of hearing sounds from a distance
Increased carrying distance of other tanks’ sounds and added ‘Doppler effect’ to increase reality of two vehicles moving side-by-side
Increased a variety of tank hit sounds
Changed the sound of tank destruction
Added 3D parameter. For all players, who have a 5.1 multimedia system, the realism of the game will increase greatly.
Changed the mechanism of shot accuracy calculation. Now the amount of shells falling at the limit of the aiming circle will decrease by 20%. Shells will hit more accurately and closer to the aim center.
Changed the mechanism of calculating damage and penetration. Extreme values will be seen 5% less often, while the average amounts will be seen more often.
Removed decreasing coefficients for XP received from dealing damage to TDs and SPGs.
TDs will receive 33% more XP for dealing damage, while SPG owners will notice a 50% boost in the same parameter.
Added an ‘assist’ bonus for tracking enemies: if you track an enemy and allies deal damage to it, or even destroy it, you will receive an XP bonus. This mechanism will work similarly to the current ‘damage on spotted vehicles’ mechanics.
Shell normalization of all APCR and APDS shells was decreased from 5 to 2 degrees
A mechanism was added, which allows to determine what bonuses (XP, credits, frag count) will be granted for damaging or killing tanks using physics (pushing into water or from cliffs etc.) and who should receive them.
Added a compensation mode for vehicle movement in Sniper mode (this can be enabled in the game settings by selecting the ‘Use dynamic camera’ option).
Improved after-battle statistics.
Reworked a list of WoT achievements on the login screen
Reworked the mechanism of informing about a lack of memory
Added an automatic quality regulation system for tuning special effects, depending on resource usage and system performance. This will reduce the quality of effects (explosions, smoke and fire) automatically, if an FPS drop is detected.
Removed the following inscriptions: "Popeye", "Mickey Mouse", “Betty Boop". All players with these inscriptions will receive compensation depending on the mode of purchase (credits or gold) and time remaining (in case of inscriptions purchased for credits).
Small improvements to the special battle screen (display of nation, type or Tier limitations).
All new accounts will now receive Tier I tanks with 100% crew.
Rebalanced Tank Company requirements for different types of tanks. Now all ‘divisions’ will have the same requirements for Medium and Heavy tanks, TDs and SPGs. Limitations for light tanks will still be in place.
Fixed the low turning speed of some vehicles on bridges.
Added small corrections to battle and video tutorials.
Fixed the collision models of small objects.
Reworked the animation on base flags.
Fixed errors and improved the display of dynamic shadows.